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Remember when adults used to tell you not to play with your food? Yeah, well...

Title: What Marshmallows and Spaghetti Can Teach Your Design Team Context: If you can’t learn about design from marshmallows and spaghetti, how else exactly are you to be expected to learn about...

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Don’t call me, I’ll call…Actually I’m not gonna call you either.

Skype has made a lot of news lately and now claims to represent 25% of international long distance minutes. That’s an impressive statistic, but being a cynic about statistics (and dam lies), I thought...

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Who tells your product’s story? If you can’t answer that, your product is...

Title: Why We Need Storytellers at the Heart of Product Development Context: I’m going to continue beating the storytelling drum until I finally get to the end of this particular story about this guy...

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The user experience of user experience teams.

Title: Designing the Right Team for UX : An Art and a Science Context: Hey! I’m on a user experience team! What a coincidence! Synopsis: There’s more to designing a good user experience than just...

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Designers and engineers need each other. Just not in “that” way.

Title: How designers and engineers can play nice (and still run with scissors) Context: We spend more time with them then we do with our family. Isn’t it about time we started to like them too?...

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What is the user experience of crushing the enemies of user experience within...

Title: How to Win the UX War Within Your Organization Context: In some organizations, getting buy-in for UX as a core business competency is fraught with difficulty and pitfalls. Imagine that....

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Return Of The Attack Of The Killer Pencils Part 2 The Sequel!!!!!!

Title: Don’t Be Afraid of a Pencil. Context: Sketching isn’t something to be afraid of…Unless someone stabs you in the brain with a pencil. But that almost never happens. Synopsis: Yes you can sketch....

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Getting everyone on the same page first requires that everyone is capable of...

Title: The Broken Telephone Game of Defining Software and UI Requirements Context: Every additional step in the process between your design and engineering teams is a potential point of failure that...

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How to design a great design team.

Title: Nine patterns among great UX teams Context: The difference between a good design team and a great one actually has little to do with the design skills of the team itself. Synopsis: I wish I...

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“I don’t like the use of that color” isn’t a critique, it’s an admission of...

Title: Collaboration through the Design Studio Context: There is an art to both the giving, and receiving, of criticism. Synopsis: Nobody likes to hear people tell them how much they suck. Rudeness is...

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While a kidney punch seems like the right response to “Why do we need UX?” a...

Title: The hardest thing in UX design… Context: It gets easier. Or so I’ve been told. Synopsis: There are many difficult aspects to being a user experience designer: long hours, constant rework,...

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“Yes…it is true…this man has a dick for a head…” and other team building...

Title: NO DICKHEADS! A Guide To Building Happy, Healthy, and Creative Teams. Context: It’s easy to call yourselves a team. However, actually being a team takes a lot of hard work. Synopsis: Tolstoy...

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Bass. Eames. Rand. Ive. Wall-E. The greatest design minds of our time—Wait!...

Title: 4 Design Lessons From The Pixar Team Context: Pixar doesn’t just “make” movies, they design them. And like all design, they have a process. Synopsis: Creative genius is messy. You could not...

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You want your product to work well with other companies’ products? I find...

Title: The Edges Context: It’s all fun and games until your user experience runs into someone else’s user experience. Synopsis: You spend months crafting your product’s user experience. You consider...

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Post-its do not a designer make. But good luck designing without them.

Title: In Defense of Post-its Context: Sticky notes: the cause of — and solution to — all of your design problems. Synopsis: Most collaborative design processes are worth their weight in Post-its....

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